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Isometric Room

My very first attempt at modeling a Low-Poly Isometric Room in Blender 2.8. Rendered using the software’s ray tracing engine, Cycles. This project in simple words is a composition of primary geometric shapes with solid color fills. Although there’s nothing too fancy going on here, the workflow did help me gain a level of understanding on how to go about artworks that fall in this category. Simple extrusions and a very elementary comprehension of isometric builds and geometric shapes were all it took to help this piece of content to see the light of day.

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Creating the whole set at an amateur’s pace took about a good 8 hours whereas, on the other hand, applying materials and basic color textures were done in 8 minutes since that is undoubtedly the satisfying feature of the whole process.

Release Date: May 7, 2020