Isometric Room

My very first attempt at modeling a Low-Poly Isometric Room in Blender 2.8. Rendered using the software’s ray tracing engine, Cycles. This project in simple words is a composition of primary geometric shapes with solid color fills. Although there’s nothing too fancy going on here, the workflow did help me gain a level of understanding on how to go about artworks that fall in this category. Simple extrusions and a very elementary comprehension of isometric builds and geometric shapes were all it took to help this piece of content to see the light of day.



Creating the whole set at an amateur’s pace took about a good 8 hours whereas, on the other hand, applying materials and basic color textures were done in 8 minutes since that is undoubtedly the satisfying feature of the whole process.

Release Date: May 7, 2020